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d3bd219362
Adds API changes from the new GPU lightmapper.
106 lines
4.8 KiB
XML
106 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GeometryInstance3D" inherits="VisualInstance3D" version="4.0">
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<brief_description>
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Base node for geometry-based visual instances.
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</brief_description>
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<description>
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Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_shader_instance_uniform" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="uniform" type="StringName">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_custom_aabb">
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<return type="void">
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</return>
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<argument index="0" name="aabb" type="AABB">
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</argument>
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<description>
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Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
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</description>
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</method>
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<method name="set_shader_instance_uniform">
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<return type="void">
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</return>
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<argument index="0" name="uniform" type="StringName">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1">
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
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</member>
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<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
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The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box.
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</member>
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<member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0">
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</member>
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<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
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</member>
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<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
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The GeometryInstance3D's max LOD distance.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
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The GeometryInstance3D's max LOD margin.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
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The GeometryInstance3D's min LOD distance.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
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The GeometryInstance3D's min LOD margin.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
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The material override for the whole geometry.
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If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
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</member>
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</members>
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<constants>
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<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
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Will not cast any shadows.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance3D.
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Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance3D.
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Will not take culling into account, so all faces will be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
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Will only show the shadows casted from this object.
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In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
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</constant>
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<constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
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</constant>
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<constant name="GI_MODE_BAKED" value="1" enum="GIMode">
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</constant>
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<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
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</constant>
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<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
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</constant>
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<constant name="LIGHTMAP_SCALE_2X" value="1" enum="LightmapScale">
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</constant>
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<constant name="LIGHTMAP_SCALE_4X" value="2" enum="LightmapScale">
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</constant>
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<constant name="LIGHTMAP_SCALE_8X" value="3" enum="LightmapScale">
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</constant>
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<constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale">
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</constant>
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</constants>
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</class>
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