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fd6453c45e
This reverts commit 4b817a565c
.
Fixes #64988.
Fixes #64997.
This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:
- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
`NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
member variables (e.g. `style_normal`, etc.), and use those member
variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
notification is now deferred, they end up accessing invalid state and this
can lead to not applying theme properly (e.g. for EditorHelp) or crashing
(e.g. for EditorLog or CodeEdit).
So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?
Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
does arrive for the first time. But that means having a temporary invalid
(and possibly still crashing) state, and doing some computations twice
which might be heavy (e.g. `EditorHelp::_update_doc()`).
111 lines
4.5 KiB
C++
111 lines
4.5 KiB
C++
/*************************************************************************/
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/* shader_create_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SHADER_CREATE_DIALOG_H
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#define SHADER_CREATE_DIALOG_H
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#include "editor/editor_settings.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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class EditorFileDialog;
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class ShaderCreateDialog : public ConfirmationDialog {
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GDCLASS(ShaderCreateDialog, ConfirmationDialog);
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struct ShaderTypeData {
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List<String> extensions;
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String default_extension;
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bool use_templates = false;
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};
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List<ShaderTypeData> type_data;
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GridContainer *gc = nullptr;
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Label *error_label = nullptr;
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Label *path_error_label = nullptr;
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Label *builtin_warning_label = nullptr;
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PanelContainer *status_panel = nullptr;
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OptionButton *type_menu = nullptr;
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OptionButton *mode_menu = nullptr;
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OptionButton *template_menu = nullptr;
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CheckBox *internal = nullptr;
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LineEdit *file_path = nullptr;
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Button *path_button = nullptr;
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EditorFileDialog *file_browse = nullptr;
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AcceptDialog *alert = nullptr;
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String initial_base_path;
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bool is_new_shader_created = true;
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bool is_path_valid = false;
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bool is_built_in = false;
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bool built_in_enabled = true;
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bool load_enabled = false;
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bool re_check_path = false;
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int current_type = -1;
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int default_type = -1;
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int current_mode = 0;
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int current_template = 0;
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virtual void _update_language_info();
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void _path_hbox_sorted();
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void _path_changed(const String &p_path = String());
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void _path_submitted(const String &p_path = String());
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void _type_changed(int p_type = 0);
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void _built_in_toggled(bool p_enabled);
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void _template_changed(int p_template = 0);
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void _mode_changed(int p_mode = 0);
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void _browse_path();
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void _file_selected(const String &p_file);
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String _validate_path(const String &p_path);
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virtual void ok_pressed() override;
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void _create_new();
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void _load_exist();
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void _msg_script_valid(bool valid, const String &p_msg = String());
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void _msg_path_valid(bool valid, const String &p_msg = String());
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void _update_dialog();
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protected:
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void _update_theme();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
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ShaderCreateDialog();
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};
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#endif // SHADER_CREATE_DIALOG_H
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