godot/modules/gridmap
Tomer Keren fe52c6b0b7 Setting visibility on GridMap now works. Closes #41374.
Continuing the work from f43a0ef327,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
2020-10-16 14:04:24 +03:00
..
doc_classes Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
grid_map_editor_plugin.cpp Update GridMap to use Vector3i instead of three ints 2020-07-02 16:50:55 -04:00
grid_map_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
grid_map.cpp Setting visibility on GridMap now works. Closes #41374. 2020-10-16 14:04:24 +03:00
grid_map.h Update GridMap to use Vector3i instead of three ints 2020-07-02 16:50:55 -04:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00