godot/tests/scene
Rémi Verschelde fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
..
test_animation.h Add a unit test suite for Animation 2022-02-06 21:33:22 +01:00
test_audio_stream_wav.h Add test cases for AudioStreamWAV 2022-08-04 13:24:33 +02:00
test_code_edit.h Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED" 2022-08-29 11:11:29 +02:00
test_curve.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_gradient.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_path_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
test_path_follow_2d.h Rename PathFollow's offsets to progress & progress_ratio 2022-08-24 01:56:03 +02:00
test_path_follow_3d.h Rename PathFollow's offsets to progress & progress_ratio 2022-08-24 01:56:03 +02:00
test_sprite_frames.h Tests: Silence some intentional errors 2022-08-04 22:03:44 +02:00
test_text_edit.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
test_theme.h Tests: Silence some intentional errors 2022-08-04 22:03:44 +02:00