godot/modules/navigation
Pawel Lampe fcd26b8841 Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-08 21:01:59 +02:00
..
editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py Rename GdNavigationServer to GodotNavigationServer 2021-06-30 00:35:18 +02:00
godot_navigation_server.cpp Style: Apply clang-tidy to current code, add readability-redundant-member-init 2022-04-04 21:49:51 +02:00
godot_navigation_server.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
nav_map.cpp Fix get_simple_path behavior in 2D & 3D 2022-04-05 23:26:37 +02:00
nav_map.h NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-13 19:26:17 +01:00
nav_region.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_region.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_rid.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
navigation_mesh_generator.cpp Fix navmesh baking 2022-04-08 21:01:59 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rvo_agent.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
rvo_agent.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00