godot/platform/winrt
Rémi Verschelde fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
..
export Fix build error in WinRT export 2016-09-10 20:21:46 -03:00
app.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
app.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
audio_driver_winrt.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
audio_driver_winrt.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
detect.py zlib: Split thirdparty files, simplify scons option 2016-10-15 12:20:47 +02:00
gl_context_egl.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
gl_context_egl.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
joystick_winrt.cpp Fix UWP gamepad 2016-09-12 23:41:34 -03:00
joystick_winrt.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Drop nedmalloc which is apparently not used anymore 2016-10-14 18:21:23 +02:00
os_winrt.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
platform_config.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
thread_winrt.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
thread_winrt.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00