godot/modules/raycast
Rémi Verschelde b5a8055b5c
embree: Fix Linux ARM64 build with -flax-vector-conversions
This is a change done upstream in the `devel3` branch for 3.13.6:
82ca6b5ccb

They also seem to define it for macOS, but for us it breaks the build...
¯\_(ツ)_/¯

Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++)
makes more sense.
2022-12-20 10:10:30 +01:00
..
config.py Improve architecture support logic in Raycast module 2022-12-12 21:42:10 -06:00
godot_update_embree.py Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
lightmap_raycaster_embree.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
lightmap_raycaster_embree.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
raycast_occlusion_cull.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
raycast_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
register_types.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
register_types.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
SCsub embree: Fix Linux ARM64 build with -flax-vector-conversions 2022-12-20 10:10:30 +01:00
static_raycaster_embree.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
static_raycaster_embree.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00