mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
387 lines
13 KiB
C++
387 lines
13 KiB
C++
/**************************************************************************/
|
|
/* editor_debugger_tree.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "editor_debugger_tree.h"
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_string_names.h"
|
|
#include "editor/gui/editor_file_dialog.h"
|
|
#include "editor/scene_tree_dock.h"
|
|
#include "scene/debugger/scene_debugger.h"
|
|
#include "scene/gui/texture_rect.h"
|
|
#include "scene/resources/packed_scene.h"
|
|
#include "servers/display_server.h"
|
|
|
|
EditorDebuggerTree::EditorDebuggerTree() {
|
|
set_v_size_flags(SIZE_EXPAND_FILL);
|
|
set_allow_rmb_select(true);
|
|
|
|
// Popup
|
|
item_menu = memnew(PopupMenu);
|
|
item_menu->connect(SceneStringName(id_pressed), callable_mp(this, &EditorDebuggerTree::_item_menu_id_pressed));
|
|
add_child(item_menu);
|
|
|
|
// File Dialog
|
|
file_dialog = memnew(EditorFileDialog);
|
|
file_dialog->connect("file_selected", callable_mp(this, &EditorDebuggerTree::_file_selected));
|
|
add_child(file_dialog);
|
|
}
|
|
|
|
void EditorDebuggerTree::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_POSTINITIALIZE: {
|
|
set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
|
|
|
connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
|
|
connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
|
|
connect("item_mouse_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
|
|
} break;
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
update_icon_max_width();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void EditorDebuggerTree::_bind_methods() {
|
|
ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
|
|
ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
|
|
ADD_SIGNAL(MethodInfo("open"));
|
|
}
|
|
|
|
void EditorDebuggerTree::_scene_tree_selected() {
|
|
if (updating_scene_tree) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *item = get_selected();
|
|
if (!item) {
|
|
return;
|
|
}
|
|
|
|
inspected_object_id = uint64_t(item->get_metadata(0));
|
|
|
|
emit_signal(SNAME("object_selected"), inspected_object_id, debugger_id);
|
|
}
|
|
|
|
void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
|
|
if (updating_scene_tree) {
|
|
return;
|
|
}
|
|
TreeItem *item = Object::cast_to<TreeItem>(p_obj);
|
|
|
|
if (!item) {
|
|
return;
|
|
}
|
|
|
|
ObjectID id = ObjectID(uint64_t(item->get_metadata(0)));
|
|
if (unfold_cache.has(id)) {
|
|
unfold_cache.erase(id);
|
|
} else {
|
|
unfold_cache.insert(id);
|
|
}
|
|
}
|
|
|
|
void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button) {
|
|
if (p_button != MouseButton::RIGHT) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *item = get_item_at_position(p_position);
|
|
if (!item) {
|
|
return;
|
|
}
|
|
|
|
item->select(0);
|
|
|
|
item_menu->clear();
|
|
item_menu->add_icon_item(get_editor_theme_icon(SNAME("CreateNewSceneFrom")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
|
|
item_menu->add_icon_item(get_editor_theme_icon(SNAME("CopyNodePath")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
|
|
item_menu->add_icon_item(get_editor_theme_icon(SNAME("Collapse")), TTR("Expand/Collapse Branch"), ITEM_MENU_EXPAND_COLLAPSE);
|
|
item_menu->set_position(get_screen_position() + get_local_mouse_position());
|
|
item_menu->reset_size();
|
|
item_menu->popup();
|
|
}
|
|
|
|
/// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first.
|
|
///
|
|
/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
|
|
/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
|
|
///
|
|
/// R
|
|
/// |-A
|
|
/// | |-B
|
|
/// | | |-C
|
|
/// | |
|
|
/// | |-D
|
|
/// |
|
|
/// |-E
|
|
///
|
|
void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
|
|
updating_scene_tree = true;
|
|
const String last_path = get_selected_path();
|
|
const String filter = SceneTreeDock::get_singleton()->get_filter();
|
|
bool filter_changed = filter != last_filter;
|
|
TreeItem *scroll_item = nullptr;
|
|
|
|
// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
|
|
List<Pair<TreeItem *, int>> parents;
|
|
for (const SceneDebuggerTree::RemoteNode &node : p_tree->nodes) {
|
|
TreeItem *parent = nullptr;
|
|
if (parents.size()) { // Find last parent.
|
|
Pair<TreeItem *, int> &p = parents.front()->get();
|
|
parent = p.first;
|
|
if (!(--p.second)) { // If no child left, remove it.
|
|
parents.pop_front();
|
|
}
|
|
}
|
|
// Add this node.
|
|
TreeItem *item = create_item(parent);
|
|
item->set_text(0, node.name);
|
|
if (node.scene_file_path.is_empty()) {
|
|
item->set_tooltip_text(0, node.name + "\n" + TTR("Type:") + " " + node.type_name);
|
|
} else {
|
|
item->set_tooltip_text(0, node.name + "\n" + TTR("Instance:") + " " + node.scene_file_path + "\n" + TTR("Type:") + " " + node.type_name);
|
|
}
|
|
Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
|
|
if (icon.is_valid()) {
|
|
item->set_icon(0, icon);
|
|
}
|
|
item->set_metadata(0, node.id);
|
|
|
|
// Set current item as collapsed if necessary (root is never collapsed).
|
|
if (parent) {
|
|
if (!unfold_cache.has(node.id)) {
|
|
item->set_collapsed(true);
|
|
}
|
|
}
|
|
// Select previously selected node.
|
|
if (debugger_id == p_debugger) { // Can use remote id.
|
|
if (node.id == inspected_object_id) {
|
|
item->select(0);
|
|
if (filter_changed) {
|
|
scroll_item = item;
|
|
}
|
|
}
|
|
} else { // Must use path
|
|
if (last_path == _get_path(item)) {
|
|
updating_scene_tree = false; // Force emission of new selection.
|
|
item->select(0);
|
|
if (filter_changed) {
|
|
scroll_item = item;
|
|
}
|
|
updating_scene_tree = true;
|
|
}
|
|
}
|
|
|
|
// Add buttons.
|
|
const Color remote_button_color = Color(1, 1, 1, 0.8);
|
|
if (!node.scene_file_path.is_empty()) {
|
|
String node_scene_file_path = node.scene_file_path;
|
|
Ref<Texture2D> button_icon = get_editor_theme_icon(SNAME("InstanceOptions"));
|
|
String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path);
|
|
|
|
item->set_meta("scene_file_path", node_scene_file_path);
|
|
item->add_button(0, button_icon, BUTTON_SUBSCENE, false, tooltip);
|
|
item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
|
|
}
|
|
|
|
if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) {
|
|
bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE;
|
|
bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE;
|
|
Ref<Texture2D> button_icon = get_editor_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"));
|
|
String tooltip = TTR("Toggle Visibility");
|
|
|
|
item->set_meta("visible", node_visible);
|
|
item->add_button(0, button_icon, BUTTON_VISIBILITY, false, tooltip);
|
|
if (ClassDB::is_parent_class(node.type_name, "CanvasItem") || ClassDB::is_parent_class(node.type_name, "Node3D")) {
|
|
item->set_button_color(0, item->get_button_count(0) - 1, node_visible_in_tree ? remote_button_color : Color(1, 1, 1, 0.6));
|
|
} else {
|
|
item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
|
|
}
|
|
}
|
|
|
|
// Add in front of the parents stack if children are expected.
|
|
if (node.child_count) {
|
|
parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
|
|
} else {
|
|
// Apply filters.
|
|
while (parent) {
|
|
const bool had_siblings = item->get_prev() || item->get_next();
|
|
if (filter.is_subsequence_ofn(item->get_text(0))) {
|
|
break; // Filter matches, must survive.
|
|
}
|
|
parent->remove_child(item);
|
|
memdelete(item);
|
|
if (scroll_item == item) {
|
|
scroll_item = nullptr;
|
|
}
|
|
if (had_siblings) {
|
|
break; // Parent must survive.
|
|
}
|
|
item = parent;
|
|
parent = item->get_parent();
|
|
// Check if parent expects more children.
|
|
for (const Pair<TreeItem *, int> &pair : parents) {
|
|
if (pair.first == item) {
|
|
parent = nullptr;
|
|
break; // Might have more children.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
|
|
if (scroll_item) {
|
|
callable_mp((Tree *)this, &Tree::scroll_to_item).call_deferred(scroll_item, false);
|
|
}
|
|
last_filter = filter;
|
|
updating_scene_tree = false;
|
|
}
|
|
|
|
Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) {
|
|
if (get_button_id_at_position(p_point) != -1) {
|
|
return Variant();
|
|
}
|
|
|
|
TreeItem *selected = get_selected();
|
|
if (!selected) {
|
|
return Variant();
|
|
}
|
|
|
|
String path = selected->get_text(0);
|
|
|
|
HBoxContainer *hb = memnew(HBoxContainer);
|
|
TextureRect *tf = memnew(TextureRect);
|
|
tf->set_texture(selected->get_icon(0));
|
|
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
|
|
hb->add_child(tf);
|
|
Label *label = memnew(Label(path));
|
|
hb->add_child(label);
|
|
set_drag_preview(hb);
|
|
|
|
if (!selected->get_parent() || !selected->get_parent()->get_parent()) {
|
|
path = ".";
|
|
} else {
|
|
while (selected->get_parent()->get_parent() != get_root()) {
|
|
selected = selected->get_parent();
|
|
path = selected->get_text(0) + "/" + path;
|
|
}
|
|
}
|
|
|
|
return vformat("\"%s\"", path);
|
|
}
|
|
|
|
void EditorDebuggerTree::update_icon_max_width() {
|
|
add_theme_constant_override("icon_max_width", get_theme_constant("class_icon_size", EditorStringName(Editor)));
|
|
}
|
|
|
|
String EditorDebuggerTree::get_selected_path() {
|
|
if (!get_selected()) {
|
|
return "";
|
|
}
|
|
return _get_path(get_selected());
|
|
}
|
|
|
|
String EditorDebuggerTree::_get_path(TreeItem *p_item) {
|
|
ERR_FAIL_NULL_V(p_item, "");
|
|
|
|
if (p_item->get_parent() == nullptr) {
|
|
return "/root";
|
|
}
|
|
String text = p_item->get_text(0);
|
|
TreeItem *cur = p_item->get_parent();
|
|
while (cur) {
|
|
text = cur->get_text(0) + "/" + text;
|
|
cur = cur->get_parent();
|
|
}
|
|
return "/" + text;
|
|
}
|
|
|
|
void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
|
|
switch (p_option) {
|
|
case ITEM_MENU_SAVE_REMOTE_NODE: {
|
|
file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
|
|
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
|
|
|
|
List<String> extensions;
|
|
Ref<PackedScene> sd = memnew(PackedScene);
|
|
ResourceSaver::get_recognized_extensions(sd, &extensions);
|
|
file_dialog->clear_filters();
|
|
for (const String &extension : extensions) {
|
|
file_dialog->add_filter("*." + extension, extension.to_upper());
|
|
}
|
|
|
|
String filename = get_selected_path().get_file() + "." + extensions.front()->get().to_lower();
|
|
file_dialog->set_current_path(filename);
|
|
file_dialog->popup_file_dialog();
|
|
} break;
|
|
case ITEM_MENU_COPY_NODE_PATH: {
|
|
String text = get_selected_path();
|
|
if (text.is_empty()) {
|
|
return;
|
|
} else if (text == "/root") {
|
|
text = ".";
|
|
} else {
|
|
text = text.replace("/root/", "");
|
|
int slash = text.find("/");
|
|
if (slash < 0) {
|
|
text = ".";
|
|
} else {
|
|
text = text.substr(slash + 1);
|
|
}
|
|
}
|
|
DisplayServer::get_singleton()->clipboard_set(text);
|
|
} break;
|
|
case ITEM_MENU_EXPAND_COLLAPSE: {
|
|
TreeItem *s_item = get_selected();
|
|
|
|
if (!s_item) {
|
|
s_item = get_root();
|
|
if (!s_item) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool collapsed = s_item->is_any_collapsed();
|
|
s_item->set_collapsed_recursive(!collapsed);
|
|
|
|
ensure_cursor_is_visible();
|
|
}
|
|
}
|
|
}
|
|
|
|
void EditorDebuggerTree::_file_selected(const String &p_file) {
|
|
if (inspected_object_id.is_null()) {
|
|
return;
|
|
}
|
|
emit_signal(SNAME("save_node"), inspected_object_id, p_file, debugger_id);
|
|
}
|