mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 22:23:04 +00:00
eb6f98ec55
Adds support for occlusion culling via rooms and portals.
66 lines
2.7 KiB
C++
66 lines
2.7 KiB
C++
/*************************************************************************/
|
|
/* visual_server_callbacks.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "visual_server_callbacks.h"
|
|
|
|
#include "core/object.h"
|
|
|
|
void VisualServerCallbacks::lock() {
|
|
mutex.lock();
|
|
}
|
|
|
|
void VisualServerCallbacks::unlock() {
|
|
mutex.unlock();
|
|
}
|
|
|
|
void VisualServerCallbacks::flush() {
|
|
// should be ok without a lock ..
|
|
// is the most common case and should be quicker
|
|
if (!messages.size()) {
|
|
return;
|
|
}
|
|
|
|
lock();
|
|
for (int n = 0; n < messages.size(); n++) {
|
|
const Message &mess = messages[n];
|
|
|
|
Object *obj = ObjectDB::get_instance(mess.object_id);
|
|
if (!obj) {
|
|
continue;
|
|
}
|
|
|
|
obj->notification_callback(mess.type);
|
|
}
|
|
|
|
messages.clear();
|
|
|
|
unlock();
|
|
}
|