godot/platform
Rémi Verschelde fa37f17029 Windows: Properly set mouse_monitor instead of shadowing it
GCC was raising a warning about unused variable, but it's actually meant
to be used in the destructor for deinit.
2022-03-16 15:48:56 +01:00
..
android Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
iphone Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
javascript Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
linuxbsd Convert uses of DirAccess * to DirAccessRef to prevent memleaks 2022-03-11 09:13:11 +01:00
osx Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
uwp Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
windows Windows: Properly set mouse_monitor instead of shadowing it 2022-03-16 15:48:56 +01:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00