godot/main
Rémi Verschelde f99b630993 Load main scene if defined when running editor from the command line
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).

Fixes #2869.
2015-11-22 17:36:03 +01:00
..
input_default.cpp Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
input_default.h Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
main.cpp Load main scene if defined when running editor from the command line 2015-11-22 17:36:03 +01:00
main.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
performance.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
performance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
splash.h Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30