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212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
/*************************************************************************/
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/* filesystem_dock.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILESYSTEM_DOCK_H
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#define FILESYSTEM_DOCK_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "dependency_editor.h"
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#include "editor_dir_dialog.h"
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#include "editor_file_system.h"
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class EditorNode;
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class FileSystemDock : public VBoxContainer {
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GDCLASS(FileSystemDock, VBoxContainer);
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public:
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enum DisplayMode {
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DISPLAY_THUMBNAILS,
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DISPLAY_LIST
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};
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private:
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enum FileMenu {
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FILE_OPEN,
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FILE_INSTANCE,
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FILE_DEPENDENCIES,
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FILE_OWNERS,
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FILE_MOVE,
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FILE_REMOVE,
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FILE_REIMPORT,
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FILE_INFO,
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FILE_SHOW_IN_EXPLORER,
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FILE_COPY_PATH
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};
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enum FolderMenu {
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FOLDER_EXPAND_ALL,
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FOLDER_COLLAPSE_ALL,
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FOLDER_SHOW_IN_EXPLORER
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};
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VBoxContainer *scanning_vb;
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ProgressBar *scanning_progress;
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VSplitContainer *split_box;
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VBoxContainer *file_list_vb;
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EditorNode *editor;
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Set<String> favorites;
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Button *button_reload;
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Button *button_favorite;
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Button *button_back;
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Button *button_display_mode;
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Button *button_hist_next;
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Button *button_hist_prev;
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LineEdit *current_path;
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LineEdit *search_box;
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TextureRect *search_icon;
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HBoxContainer *path_hb;
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bool split_mode;
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DisplayMode display_mode;
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PopupMenu *file_options;
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PopupMenu *folder_options;
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DependencyEditor *deps_editor;
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DependencyEditorOwners *owners_editor;
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DependencyRemoveDialog *remove_dialog;
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EditorDirDialog *move_dialog;
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EditorFileDialog *rename_dialog;
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Vector<String> move_dirs;
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Vector<String> move_files;
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Vector<String> history;
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int history_pos;
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String path;
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bool initialized;
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bool updating_tree;
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Tree *tree; //directories
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ItemList *files;
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void _file_multi_selected(int p_index, bool p_selected);
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void _file_selected();
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void _go_to_tree();
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void _go_to_dir(const String &p_dir);
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void _select_file(int p_idx);
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bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir);
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void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata);
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void _find_inside_move_files(EditorFileSystemDirectory *efsd, Vector<String> &files);
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void _find_remaps(EditorFileSystemDirectory *efsd, Map<String, String> &renames, List<String> &to_remaps);
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void _rename_operation(const String &p_to_path);
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void _move_operation(const String &p_to_path);
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void _file_option(int p_option);
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void _folder_option(int p_option);
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void _update_files(bool p_keep_selection);
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void _update_file_display_toggle_button();
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void _change_file_display();
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void _fs_changed();
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void _fw_history();
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void _bw_history();
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void _push_to_history();
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void _dir_selected();
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void _update_tree();
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void _rescan();
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void _set_scanning_mode();
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void _favorites_pressed();
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void _open_pressed();
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void _dir_rmb_pressed(const Vector2 &p_pos);
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void _search_changed(const String &p_text);
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void _files_list_rmb_select(int p_item, const Vector2 &p_pos);
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struct FileInfo {
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String name;
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String path;
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StringName type;
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int import_status; //0 not imported, 1 - ok, 2- must reimport, 3- broken
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Vector<String> sources;
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bool import_broken;
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bool operator<(const FileInfo &fi) const {
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return name < fi.name;
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}
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};
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void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _preview_invalidated(const String &p_path);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_selected_path() const;
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String get_current_path() const;
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void navigate_to_path(const String &p_path);
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void focus_on_filter();
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void fix_dependencies(const String &p_for_file);
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void set_display_mode(int p_mode);
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int get_split_offset() { return split_box->get_split_offset(); }
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void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
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void select_file(const String &p_file);
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FileSystemDock(EditorNode *p_editor);
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~FileSystemDock();
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};
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#endif // SCENES_DOCK_H
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