godot/doc/classes/InputEventScreenDrag.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

31 lines
1.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event type for screen drag events. Only available on mobile devices.
</brief_description>
<description>
Contains screen drag information. See [method Node._input].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="index" type="int" setter="set_index" getter="get_index">
The drag event index in the case of a multi-drag event.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position">
The drag position.
</member>
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative">
The drag position relative to its start position.
</member>
<member name="speed" type="Vector2" setter="set_speed" getter="get_speed">
The drag speed.
</member>
</members>
<constants>
</constants>
</class>