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Pin clang-format to version 16, and black to 24.10.0. Keep using Ubuntu 22.04 for Linux builds for portability.
132 lines
4.4 KiB
Python
132 lines
4.4 KiB
Python
"""Functions used to generate source files during build time
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All such functions are invoked in a subprocess on Windows to prevent build flakiness.
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"""
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from platform_methods import subprocess_main
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from compat import byte_to_str
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from collections import OrderedDict
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def make_splash(target, source, env):
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src = source[0]
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dst = target[0]
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_H\n")
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g.write("#define BOOT_SPLASH_H\n")
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# Use a neutral gray color to better fit various kinds of projects.
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g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n")
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g.write("static const unsigned char boot_splash_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_splash_editor(target, source, env):
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src = source[0]
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dst = target[0]
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
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g.write("#define BOOT_SPLASH_EDITOR_H\n")
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# The editor splash background color is taken from the default editor theme's background color.
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# This helps achieve a visually "smoother" transition between the splash screen and the editor.
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g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n")
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g.write("static const unsigned char boot_splash_editor_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_app_icon(target, source, env):
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src = source[0]
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dst = target[0]
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef APP_ICON_H\n")
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g.write("#define APP_ICON_H\n")
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g.write("static const unsigned char app_icon_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_default_controller_mappings(target, source, env):
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dst = target[0]
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g = open(dst, "w")
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write('#include "core/typedefs.h"\n')
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g.write('#include "main/default_controller_mappings.h"\n')
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# ensure mappings have a consistent order
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platform_mappings = OrderedDict()
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for src_path in source:
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with open(src_path, "r") as f:
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# read mapping file and skip header
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mapping_file_lines = f.readlines()[2:]
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current_platform = None
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for line in mapping_file_lines:
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if not line:
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continue
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line = line.strip()
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if len(line) == 0:
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continue
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if line[0] == "#":
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current_platform = line[1:].strip()
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if current_platform not in platform_mappings:
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platform_mappings[current_platform] = {}
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elif current_platform:
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line_parts = line.split(",")
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guid = line_parts[0]
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if guid in platform_mappings[current_platform]:
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g.write(
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"// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format(
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src_path, current_platform, platform_mappings[current_platform][guid]
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)
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)
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platform_mappings[current_platform][guid] = line
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platform_variables = {
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"Linux": "#ifdef X11_ENABLED",
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"Windows": "#ifdef WINDOWS_ENABLED",
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"Mac OS X": "#ifdef OSX_ENABLED",
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"Android": "#ifdef ANDROID_ENABLED",
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"iOS": "#ifdef IPHONE_ENABLED",
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"Javascript": "#ifdef JAVASCRIPT_ENABLED",
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"UWP": "#ifdef UWP_ENABLED",
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}
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g.write("const char* DefaultControllerMappings::mappings[] = {\n")
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for platform, mappings in platform_mappings.items():
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variable = platform_variables[platform]
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g.write("{}\n".format(variable))
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for mapping in mappings.values():
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g.write('\t"{}",\n'.format(mapping))
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g.write("#endif\n")
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g.write("\tNULL\n};\n")
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g.close()
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if __name__ == "__main__":
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subprocess_main(globals())
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