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The scene importer always assumed that the AnimationPlayer is called "AnimationPlayer". This is not always true: for example the GLTF importer just creates an AnimationPlayer with the default name, which may be "animation_player", depending on the project settings. This fix instead chooses the first node that is an AnimationPlayer, and warns if there is more than one. |
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.. | ||
atlas_import_failed.xpm | ||
editor_import_collada.cpp | ||
editor_import_collada.h | ||
editor_import_plugin.cpp | ||
editor_import_plugin.h | ||
resource_importer_bitmask.cpp | ||
resource_importer_bitmask.h | ||
resource_importer_csv_translation.cpp | ||
resource_importer_csv_translation.h | ||
resource_importer_image.cpp | ||
resource_importer_image.h | ||
resource_importer_layered_texture.cpp | ||
resource_importer_layered_texture.h | ||
resource_importer_obj.cpp | ||
resource_importer_obj.h | ||
resource_importer_scene.cpp | ||
resource_importer_scene.h | ||
resource_importer_texture_atlas.cpp | ||
resource_importer_texture_atlas.h | ||
resource_importer_texture.cpp | ||
resource_importer_texture.h | ||
resource_importer_wav.cpp | ||
resource_importer_wav.h | ||
SCsub |