godot/modules/mono/editor
Thaddeus Crews f735aa1fc2
C#: Include argument types in generated methods
• Prevents warnings over ambiguous references with Compat.cs
• Fix typo in Compat.cs causing AddCodeCompletionOption documentation to inherit itself
2023-08-14 16:15:49 -05:00
..
Godot.NET.Sdk Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128 2023-08-02 21:36:51 +02:00
GodotTools Make EditorInterface accessible as a singleton 2023-08-09 16:01:31 +02:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp C#: Include argument types in generated methods 2023-08-14 16:15:49 -05:00
bindings_generator.h C#: Add hard-coded singletons to avoid breaking compat 2023-08-06 19:02:53 +02:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp C#: Move build button to EditorRunBar 2023-08-03 17:55:52 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00