godot/modules/mono/glue
Pedro J. Estébanez f59488e94e Improve & fix Mono build
- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change.
- Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings.
- Additional rename: `godot_icall_Reference_Dtor` to  `godot_icall_RefCounted_Dtor`.
2021-06-13 11:21:14 +02:00
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GodotSharp Improve & fix Mono build 2021-06-13 11:21:14 +02:00
arguments_vector.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
base_object_glue.cpp Improve & fix Mono build 2021-06-13 11:21:14 +02:00
collections_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gd_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
glue_header.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
nodepath_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rid_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_tree_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name_glue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00