mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
f501e4f665
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_. - `NO_NETWORK` is also never defined. It probably isn't enough anyway to disable network APIs in the current codebase. - `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some other platforms, clarify that. - `NO_STATVFS` can be removed as Android supports it since API level 19, which is our current min SDK level. It's also only used for `DirAccessUnix::get_space_left()` which is anyway overridden by `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference. * Fixed documentation for `DirAccess.get_space_left()`. - `NO_FCNTL` is likely also a remnant of early Android days, in current NDK r23 it seems to be available. Also cleaned up unused `fcntl.h` includes. - `NO_ALLOCA` is never defined, and we use alloca in many places now. |
||
---|---|---|
.. | ||
dir_access_unix.cpp | ||
dir_access_unix.h | ||
file_access_unix.cpp | ||
file_access_unix.h | ||
ip_unix.cpp | ||
ip_unix.h | ||
net_socket_posix.cpp | ||
net_socket_posix.h | ||
os_unix.cpp | ||
os_unix.h | ||
SCsub | ||
syslog_logger.cpp | ||
syslog_logger.h | ||
thread_posix.cpp | ||
thread_posix.h |