godot/drivers/gles3
clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00
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effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 2024-08-21 10:24:32 -07:00
storage Merge pull request #94785 from Chaosus/shader_fix_samplers_order 2024-08-19 16:05:21 +02:00
rasterizer_canvas_gles3.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
rasterizer_canvas_gles3.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
rasterizer_gles3.cpp OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
rasterizer_gles3.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp Add fixed fog to the sky in the Compatibility renderer 2024-08-17 23:33:26 -07:00
rasterizer_scene_gles3.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00