mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
21 lines
1.1 KiB
XML
21 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ResourceImporter" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Base class for the implementation of core resource importers.
|
|
</brief_description>
|
|
<description>
|
|
This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
|
|
</description>
|
|
<tutorials>
|
|
<link title="Import plugins">$DOCS_URL/tutorials/plugins/editor/import_plugins.html</link>
|
|
</tutorials>
|
|
<constants>
|
|
<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
|
|
The default import order.
|
|
</constant>
|
|
<constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
|
|
The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
|
|
</constant>
|
|
</constants>
|
|
</class>
|