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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
22 lines
1.1 KiB
XML
22 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="QuadMesh" inherits="PrimitiveMesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Class representing a square mesh.
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</brief_description>
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<description>
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Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
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</description>
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<tutorials>
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<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
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<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
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</tutorials>
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<members>
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<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
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Offset of the generated Quad. Useful for particles.
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</member>
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)">
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Size on the X and Y axes.
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</member>
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</members>
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</class>
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