godot/doc/classes/CollisionPolygon3D.xml
Yuri Sizov cc0eebd9d8 Validate code tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00

28 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent.
</brief_description>
<description>
A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
</description>
<tutorials>
</tutorials>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
Length that the resulting collision extends in either direction perpendicular to its 2D polygon.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
If [code]true[/code], no collision will be produced.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details.
</member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
Array of vertices which define the 2D polygon in the local XY plane.
[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the class property.
</member>
</members>
</class>