godot/platform
Robbie Cooper f3fdfefa09 Detect adb connection type and debug over Wi-Fi if needed
Avoid using adb reverse if deploying with adb tcpip.

This still can fail if the user is attempting to debug over usb and has connected their device over BOTH usb and tcpip. I'm not sure how we would detect that problem in advance though.
2019-10-15 16:47:14 -04:00
..
android Detect adb connection type and debug over Wi-Fi if needed 2019-10-15 16:47:14 -04:00
haiku Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
iphone Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
javascript Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
osx Merge pull request #32809 from bruvzg/macos_1015_non_hidpi_fix 2019-10-13 22:48:05 +02:00
server Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
uwp Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
windows Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms) 2019-10-04 22:33:03 +03:00
x11 Fix X11 modifier keys. 2019-10-12 00:09:14 +03:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00