godot/modules/enet
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_connection.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_multiplayer_peer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_multiplayer_peer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_packet_peer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
enet_packet_peer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00