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1c1524a651
Can't stop, won't stop, they said, huh?
78 lines
4.2 KiB
XML
78 lines
4.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpinBox" inherits="Range" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Numerical input text field.
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</brief_description>
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<description>
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SpinBox is a numerical input text field. It allows entering integers and floats.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var spin_box = SpinBox.new()
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add_child(spin_box)
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var line_edit = spin_box.get_line_edit()
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line_edit.context_menu_enabled = false
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spin_box.horizontal_alignment = LineEdit.HORIZONTAL_ALIGNMENT_RIGHT
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[/gdscript]
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[csharp]
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var spinBox = new SpinBox();
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AddChild(spinBox);
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var lineEdit = spinBox.GetLineEdit();
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lineEdit.ContextMenuEnabled = false;
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spinBox.AlignHorizontal = LineEdit.HorizontalAlignEnum.Right;
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[/csharp]
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[/codeblocks]
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The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
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See [Range] class for more options over the [SpinBox].
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[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a [SpinBox]'s background, add theme items for [LineEdit] and customize them.
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[b]Note:[/b] If you want to implement drag and drop for the underlying [LineEdit], you can use [method Control.set_drag_forwarding] on the node returned by [method get_line_edit].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="apply">
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<return type="void" />
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<description>
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Applies the current value of this [SpinBox].
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</description>
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</method>
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<method name="get_line_edit">
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<return type="LineEdit" />
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<description>
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Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit].
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
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</methods>
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<members>
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<member name="alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="0">
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Changes the alignment of the underlying [LineEdit].
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</member>
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<member name="custom_arrow_step" type="float" setter="set_custom_arrow_step" getter="get_custom_arrow_step" default="0.0">
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If not [code]0[/code], [code]value[/code] will always be rounded to a multiple of [code]custom_arrow_step[/code] when interacting with the arrow buttons of the [SpinBox].
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</member>
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
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If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only.
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</member>
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<member name="prefix" type="String" setter="set_prefix" getter="get_prefix" default="""">
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Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox].
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</member>
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<member name="select_all_on_focus" type="bool" setter="set_select_all_on_focus" getter="is_select_all_on_focus" default="false">
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If [code]true[/code], the [SpinBox] will select the whole text when the [LineEdit] gains focus. Clicking the up and down arrows won't trigger this behavior.
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
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<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
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<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="""">
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Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox].
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</member>
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<member name="update_on_text_changed" type="bool" setter="set_update_on_text_changed" getter="get_update_on_text_changed" default="false">
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Sets the value of the [Range] for this [SpinBox] when the [LineEdit] text is [i]changed[/i] instead of [i]submitted[/i]. See [signal LineEdit.text_changed] and [signal LineEdit.text_submitted].
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</member>
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</members>
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<theme_items>
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<theme_item name="updown" data_type="icon" type="Texture2D">
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Sets a custom [Texture2D] for up and down arrows of the [SpinBox].
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</theme_item>
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</theme_items>
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</class>
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