godot/core/io/stream_peer_ssl.h
Juan Linietsky 87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00

35 lines
740 B
C++

#ifndef STREAM_PEER_SSL_H
#define STREAM_PEER_SSL_H
#include "io/stream_peer.h"
class StreamPeerSSL : public StreamPeer {
OBJ_TYPE(StreamPeerSSL,StreamPeer);
protected:
static StreamPeerSSL* (*_create)();
static void _bind_methods();
public:
enum Status {
STATUS_DISCONNECTED,
STATUS_CONNECTED,
STATUS_ERROR_NO_CERTIFICATE,
STATUS_ERROR_HOSTNAME_MISMATCH
};
virtual Error accept(Ref<StreamPeer> p_base)=0;
virtual Error connect(Ref<StreamPeer> p_base,bool p_validate_certs=false,const String& p_for_hostname=String())=0;
virtual Status get_status() const=0;
virtual void disconnect()=0;
static StreamPeerSSL* create();
StreamPeerSSL();
};
VARIANT_ENUM_CAST( StreamPeerSSL::Status );
#endif // STREAM_PEER_SSL_H