godot/scene/resources/label_settings.h

90 lines
3.4 KiB
C++

/*************************************************************************/
/* label_settings.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LABEL_SETTINGS_H
#define LABEL_SETTINGS_H
#include "core/io/resource.h"
#include "font.h"
/*************************************************************************/
class LabelSettings : public Resource {
GDCLASS(LabelSettings, Resource);
real_t line_spacing = 3;
Ref<Font> font;
int font_size = Font::DEFAULT_FONT_SIZE;
Color font_color = Color(1, 1, 1);
int outline_size = 0;
Color outline_color = Color(1, 1, 1);
int shadow_size = 1;
Color shadow_color = Color(0, 0, 0, 0);
Vector2 shadow_offset = Vector2(1, 1);
void _font_changed();
protected:
static void _bind_methods();
public:
void set_line_spacing(real_t p_spacing);
real_t get_line_spacing() const;
void set_font(const Ref<Font> &p_font);
Ref<Font> get_font() const;
void set_font_size(int p_size);
int get_font_size() const;
void set_font_color(const Color &p_color);
Color get_font_color() const;
void set_outline_size(int p_size);
int get_outline_size() const;
void set_outline_color(const Color &p_color);
Color get_outline_color() const;
void set_shadow_size(int p_size);
int get_shadow_size() const;
void set_shadow_color(const Color &p_color);
Color get_shadow_color() const;
void set_shadow_offset(const Vector2 &p_offset);
Vector2 get_shadow_offset() const;
};
#endif // LABEL_SETTINGS_H