godot/platform/ios/os_ios.h
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00

131 lines
5.1 KiB
C++

/*************************************************************************/
/* os_ios.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_IOS_H
#define OS_IOS_H
#ifdef IOS_ENABLED
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
#include "ios.h"
#include "joypad_ios.h"
#include "servers/audio_server.h"
#include "servers/rendering/renderer_compositor.h"
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/ios/vulkan_context_ios.h"
#endif
class OS_IOS : public OS_Unix {
private:
static HashMap<String, void *> dynamic_symbol_lookup_table;
friend void register_dynamic_symbol(char *name, void *address);
AudioDriverCoreAudio audio_driver;
iOS *ios = nullptr;
JoypadIOS *joypad_ios = nullptr;
MainLoop *main_loop = nullptr;
virtual void initialize_core() override;
virtual void initialize() override;
virtual void initialize_joypads() override {
}
virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual MainLoop *get_main_loop() const override;
virtual void delete_main_loop() override;
virtual void finalize() override;
bool is_focused = false;
CGFloat _weight_to_ct(int p_weight) const;
CGFloat _stretch_to_ct(int p_stretch) const;
String _get_default_fontname(const String &p_font_name) const;
void deinitialize_modules();
public:
static OS_IOS *get_singleton();
OS_IOS();
~OS_IOS();
void initialize_modules();
bool iterate();
void start();
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
virtual Vector<String> get_system_fonts() const override;
virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
virtual Error close_dynamic_library(void *p_library_handle) override;
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
virtual String get_name() const override;
virtual String get_distribution_name() const override;
virtual String get_version() const override;
virtual String get_model_name() const override;
virtual Error shell_open(String p_uri) override;
virtual String get_user_data_dir() const override;
virtual String get_cache_path() const override;
virtual String get_locale() const override;
virtual String get_unique_id() const override;
virtual String get_processor_name() const override;
virtual void vibrate_handheld(int p_duration_ms = 500) override;
virtual bool _check_internal_feature_support(const String &p_feature) override;
void on_focus_out();
void on_focus_in();
};
#endif // IOS_ENABLED
#endif // OS_IOS_H