godot/modules/csg
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
..
doc_classes Fix CSG edge case causing intersection line to hit on common edge of 2 triangles. 2023-04-27 11:39:29 +02:00
editor Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
icons Optimize CSG icons and more 2023-05-29 11:26:10 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg_shape.cpp Fix CSGPolygon3D in path mode disappearing at runtime. 2023-05-15 16:52:39 -07:00
csg_shape.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
csg.cpp Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
csg.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00