godot/main
Rémi Verschelde f19fd7a4c1 Reenable node name case setting + code cleanups
The method _generate_serial_child_name is indeed called relatively often
in editor mode, but that commented out code chunk hardly adds to its
slowness (and with the default setting, not at all).

Also did various related code cleanups and simplifications.
2017-01-13 22:38:43 +01:00
..
tests Type renames: 2017-01-11 00:52:51 -03:00
input_default.cpp Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
input_default.h renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
main.cpp Reenable node name case setting + code cleanups 2017-01-13 22:38:43 +01:00
main.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
performance.cpp Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
performance.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
SCsub Move tests again from core to main 2017-01-08 21:33:37 +01:00
splash.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00