mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 21:34:53 +00:00
b16c309f82
Happy new year to the wonderful Godot community!
65 lines
2.8 KiB
C++
65 lines
2.8 KiB
C++
/*************************************************************************/
|
|
/* path_texture.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef PATH_TEXTURE_H
|
|
#define PATH_TEXTURE_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
class PathTexture : public Node2D {
|
|
GDCLASS(PathTexture, Node2D);
|
|
|
|
Ref<Texture> begin;
|
|
Ref<Texture> repeat;
|
|
Ref<Texture> end;
|
|
int subdivs;
|
|
bool overlap;
|
|
|
|
public:
|
|
void set_begin_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_begin_texture() const;
|
|
|
|
void set_repeat_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_repeat_texture() const;
|
|
|
|
void set_end_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_end_texture() const;
|
|
|
|
void set_subdivisions(int p_amount);
|
|
int get_subdivisions() const;
|
|
|
|
void set_overlap(int p_amount);
|
|
int get_overlap() const;
|
|
|
|
PathTexture();
|
|
};
|
|
|
|
#endif // PATH_TEXTURE_H
|