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10b70e2498
This removes the immediate confirmation dialog and insteads prints the message to the editor log (and it also appears as a toast). The immediate dialog is a devil's plaything, and it cannot be used in this scenario (if it can be used anywhere at all). The condition that triggers the SUT can happen during any attempt by the rendering server to read a mesh. This means it will conflict with a number of editor processes, like loading, importing, preview generation, export, CLI mode, etc. So while this is less on the nose as far as informing users goes, it's also our best option to use the log and the toaster.
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
/**************************************************************************/
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/* surface_upgrade_tool.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SURFACE_UPGRADE_TOOL_H
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#define SURFACE_UPGRADE_TOOL_H
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#include "scene/gui/dialogs.h"
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class EditorFileSystemDirectory;
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class SurfaceUpgradeTool : public Object {
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GDCLASS(SurfaceUpgradeTool, Object);
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static SurfaceUpgradeTool *singleton;
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Mutex mutex;
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bool show_requested = false;
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bool updating = false;
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static void _try_show_popup();
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void _show_popup();
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void _add_files(EditorFileSystemDirectory *p_dir, Vector<String> &r_reimport_paths, Vector<String> &r_resave_paths);
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protected:
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static void _bind_methods();
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public:
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static SurfaceUpgradeTool *get_singleton() { return singleton; };
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bool is_show_requested() const { return show_requested; };
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void show_popup() { _show_popup(); }
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void prepare_upgrade();
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void begin_upgrade();
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void finish_upgrade();
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SurfaceUpgradeTool();
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~SurfaceUpgradeTool();
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};
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class SurfaceUpgradeDialog : public ConfirmationDialog {
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GDCLASS(SurfaceUpgradeDialog, ConfirmationDialog);
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protected:
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void _notification(int p_what);
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public:
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void popup_on_demand();
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SurfaceUpgradeDialog();
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};
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#endif // SURFACE_UPGRADE_TOOL_H
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