godot/servers/rendering/rasterizer_rd
reduz f123981a96 Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
..
shaders Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rasterizer_canvas_rd.h Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rasterizer_effects_rd.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_effects_rd.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_rd.cpp rasterizer_rd.cpp: Correct small typo 2020-08-27 12:44:18 +03:00
rasterizer_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_high_end_rd.cpp Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
rasterizer_scene_high_end_rd.h Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
rasterizer_scene_rd.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
rasterizer_scene_rd.h Merge pull request #38097 from Calinou/add-viewport-debanding 2020-10-19 14:15:44 -03:00
rasterizer_storage_rd.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_storage_rd.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp Merge pull request #42949 from DavidSichma/shaderglobals 2020-10-22 09:53:49 +02:00
shader_compiler_rd.h Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
shader_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00