godot/doc/classes/SceneReplicationConfig.xml
reduz 12474fd87a Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00

68 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SceneReplicationConfig" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_property">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<argument index="1" name="index" type="int" default="-1" />
<description>
</description>
</method>
<method name="get_properties" qualifiers="const">
<return type="NodePath[]" />
<description>
</description>
</method>
<method name="has_property" qualifiers="const">
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<description>
</description>
</method>
<method name="property_get_index" qualifiers="const">
<return type="int" />
<argument index="0" name="path" type="NodePath" />
<description>
</description>
</method>
<method name="property_get_spawn">
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<description>
</description>
</method>
<method name="property_get_sync">
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<description>
</description>
</method>
<method name="property_set_spawn">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<argument index="1" name="enabled" type="bool" />
<description>
</description>
</method>
<method name="property_set_sync">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<argument index="1" name="enabled" type="bool" />
<description>
</description>
</method>
<method name="remove_property">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<description>
</description>
</method>
</methods>
</class>