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* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
32 lines
1006 B
XML
32 lines
1006 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsServer3DRenderingServerHandler" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_set_aabb" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="aabb" type="AABB" />
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<description>
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</description>
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</method>
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<method name="_set_normal" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="vertex_id" type="int" />
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<argument index="1" name="normals" type="const void*" />
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<description>
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</description>
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</method>
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<method name="_set_vertex" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="vertex_id" type="int" />
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<argument index="1" name="vertices" type="const void*" />
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<description>
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</description>
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</method>
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</methods>
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</class>
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