godot/doc/classes/PhysicsServer3DRenderingServerHandler.xml
reduz 8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer3DRenderingServerHandler" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_set_aabb" qualifiers="virtual">
<return type="void" />
<argument index="0" name="aabb" type="AABB" />
<description>
</description>
</method>
<method name="_set_normal" qualifiers="virtual">
<return type="void" />
<argument index="0" name="vertex_id" type="int" />
<argument index="1" name="normals" type="const void*" />
<description>
</description>
</method>
<method name="_set_vertex" qualifiers="virtual">
<return type="void" />
<argument index="0" name="vertex_id" type="int" />
<argument index="1" name="vertices" type="const void*" />
<description>
</description>
</method>
</methods>
</class>