godot/doc/classes/EngineProfiler.xml
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00

40 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EngineProfiler" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for creating custom profilers.
</brief_description>
<description>
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See [EngineDebugger] and [EditorDebuggerPlugin] for more information.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_add_frame" qualifiers="virtual">
<return type="void" />
<argument index="0" name="data" type="Array" />
<description>
Called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data].
</description>
</method>
<method name="_tick" qualifiers="virtual">
<return type="void" />
<argument index="0" name="frame_time" type="float" />
<argument index="1" name="process_time" type="float" />
<argument index="2" name="physics_time" type="float" />
<argument index="3" name="physics_frame_time" type="float" />
<description>
Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.
</description>
</method>
<method name="_toggle" qualifiers="virtual">
<return type="void" />
<argument index="0" name="enable" type="bool" />
<argument index="1" name="options" type="Array" />
<description>
Called when the profiler is enabled/disabled, along with a set of [code]options[/code].
</description>
</method>
</methods>
</class>