mirror of
https://github.com/godotengine/godot.git
synced 2024-12-04 18:14:14 +00:00
b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
38 lines
1.3 KiB
XML
38 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ButtonGroup" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Group of Buttons.
|
|
</brief_description>
|
|
<description>
|
|
Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed.
|
|
[member BaseButton.toggle_mode] should be [code]true[/code].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_buttons">
|
|
<return type="Array" />
|
|
<description>
|
|
Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.button_group]).
|
|
</description>
|
|
</method>
|
|
<method name="get_pressed_button">
|
|
<return type="BaseButton" />
|
|
<description>
|
|
Returns the current pressed button.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
|
|
</members>
|
|
<signals>
|
|
<signal name="pressed">
|
|
<argument index="0" name="button" type="BaseButton" />
|
|
<description>
|
|
Emitted when one of the buttons of the group is pressed.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
</class>
|