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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
55 lines
1.7 KiB
XML
55 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamPlayback" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Meta class for playing back audio.
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</brief_description>
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<description>
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Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage.
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</description>
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<tutorials>
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<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
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</tutorials>
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<methods>
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<method name="_get_loop_count" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_playback_position" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_is_playing" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_mix" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="buffer" type="AudioFrame*" />
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<argument index="1" name="rate_scale" type="float" />
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<argument index="2" name="frames" type="int" />
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<description>
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</description>
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</method>
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<method name="_seek" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="position" type="float" />
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<description>
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</description>
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</method>
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<method name="_start" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="from_pos" type="float" />
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<description>
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</description>
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</method>
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<method name="_stop" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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</class>
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