godot/doc/classes/AudioEffectInstance.xml
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectInstance" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_process" qualifiers="virtual">
<return type="void" />
<argument index="0" name="src_buffer" type="const void*" />
<argument index="1" name="dst_buffer" type="AudioFrame*" />
<argument index="2" name="frame_count" type="int" />
<description>
</description>
</method>
<method name="_process_silence" qualifiers="virtual const">
<return type="bool" />
<description>
</description>
</method>
</methods>
</class>