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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
78 lines
2.6 KiB
XML
78 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Playback control for [AnimationNodeStateMachine].
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</brief_description>
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<description>
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Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/gdscript]
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[csharp]
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var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
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stateMachine.Travel("some_state");
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="get_current_length" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_current_node" qualifiers="const">
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<return type="StringName" />
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<description>
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Returns the currently playing animation state.
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</description>
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</method>
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<method name="get_current_play_position" qualifiers="const">
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<return type="float" />
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<description>
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Returns the playback position within the current animation state.
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</description>
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</method>
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<method name="get_travel_path" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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Returns the current travel path as computed internally by the A* algorithm.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if an animation is playing.
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</description>
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</method>
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<method name="start">
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<return type="void" />
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<argument index="0" name="node" type="StringName" />
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<description>
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Starts playing the given animation.
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</description>
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</method>
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<method name="stop">
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<return type="void" />
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<description>
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Stops the currently playing animation.
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</description>
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</method>
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<method name="travel">
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<return type="void" />
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<argument index="0" name="to_node" type="StringName" />
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<description>
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Transitions from the current state to another one, following the shortest path.
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</description>
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</method>
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</methods>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
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</members>
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</class>
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