mirror of
https://github.com/godotengine/godot.git
synced 2025-01-11 20:41:38 +00:00
efd6f6dbad
This reads materials properly from Maya and expands on existing functionality to make this work properly. aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy. This fix will be also present in assimp soon. |
||
---|---|---|
.. | ||
config.py | ||
editor_scene_importer_assimp.cpp | ||
editor_scene_importer_assimp.h | ||
godot_update_assimp.sh | ||
import_state.h | ||
import_utils.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |