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0764451dc5
Also move module-specific classes to their own module's `doc_classes` folder.
73 lines
2.5 KiB
XML
73 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourcePreloader" inherits="Node" category="Core" version="3.2">
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<brief_description>
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Resource Preloader Node.
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</brief_description>
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<description>
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This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
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GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="resource" type="Resource">
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</argument>
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<description>
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Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
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</description>
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</method>
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<method name="get_resource" qualifiers="const">
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<return type="Resource">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the resource associated to [code]name[/code].
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</description>
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</method>
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<method name="get_resource_list" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Returns the list of resources inside the preloader.
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</description>
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</method>
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<method name="has_resource" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if the preloader contains a resource associated to [code]name[/code].
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</description>
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</method>
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<method name="remove_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Removes the resource associated to [code]name[/code] from the preloader.
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</description>
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</method>
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<method name="rename_resource">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="newname" type="String">
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</argument>
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<description>
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Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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