mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 14:13:10 +00:00
c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
107 lines
4.4 KiB
XML
107 lines
4.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Navigation" inherits="Spatial" category="Core" version="3.2">
|
|
<brief_description>
|
|
Mesh-based navigation and pathfinding node.
|
|
</brief_description>
|
|
<description>
|
|
Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_closest_point">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="to_point" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the navigation point closest to the point given. Points are in local coordinate space.
|
|
</description>
|
|
</method>
|
|
<method name="get_closest_point_normal">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="to_point" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on.
|
|
</description>
|
|
</method>
|
|
<method name="get_closest_point_owner">
|
|
<return type="Object">
|
|
</return>
|
|
<argument index="0" name="to_point" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or [code]null[/code] if the [code]owner[/code] parameter was omitted).
|
|
</description>
|
|
</method>
|
|
<method name="get_closest_point_to_segment">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="start" type="Vector3">
|
|
</argument>
|
|
<argument index="1" name="end" type="Vector3">
|
|
</argument>
|
|
<argument index="2" name="use_collision" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
Returns the navigation point closest to the given line segment. When enabling [code]use_collision[/code], only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.
|
|
</description>
|
|
</method>
|
|
<method name="get_simple_path">
|
|
<return type="PoolVector3Array">
|
|
</return>
|
|
<argument index="0" name="start" type="Vector3">
|
|
</argument>
|
|
<argument index="1" name="end" type="Vector3">
|
|
</argument>
|
|
<argument index="2" name="optimize" type="bool" default="true">
|
|
</argument>
|
|
<description>
|
|
Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.
|
|
</description>
|
|
</method>
|
|
<method name="navmesh_add">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="mesh" type="NavigationMesh">
|
|
</argument>
|
|
<argument index="1" name="xform" type="Transform">
|
|
</argument>
|
|
<argument index="2" name="owner" type="Object" default="null">
|
|
</argument>
|
|
<description>
|
|
Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] or [method navmesh_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional [code]owner[/code] is used as return value for [method get_closest_point_owner].
|
|
</description>
|
|
</method>
|
|
<method name="navmesh_remove">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Removes the [NavigationMesh] with the given ID.
|
|
</description>
|
|
</method>
|
|
<method name="navmesh_set_transform">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<argument index="1" name="xform" type="Transform">
|
|
</argument>
|
|
<description>
|
|
Sets the transform applied to the [NavigationMesh] with the given ID.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )">
|
|
Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|