godot/doc/classes/EditorScript.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

57 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScript" inherits="Reference" category="Core" version="3.2">
<brief_description>
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
[b]Note:[/b] Extending scripts need to have [code]tool mode[/code] enabled.
[b]Example script:[/b]
[codeblock]
tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
[/codeblock]
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_run" qualifiers="virtual">
<return type="void">
</return>
<description>
This method is executed by the Editor when [b]File &gt; Run[/b] is used.
</description>
</method>
<method name="add_root_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
Adds [code]node[/code] as a child of the root node in the editor context.
[b]Warning:[/b] The implementation of this method is currently disabled.
</description>
</method>
<method name="get_editor_interface">
<return type="EditorInterface">
</return>
<description>
Returns the [EditorInterface] singleton instance.
</description>
</method>
<method name="get_scene">
<return type="Node">
</return>
<description>
Returns the Editor's currently active scene.
</description>
</method>
</methods>
<constants>
</constants>
</class>