godot/doc/classes/AnimationNodeStateMachinePlayback.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

66 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
<brief_description>
Playback control for AnimationNodeStateMachine.
</brief_description>
<description>
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
[b]Example:[/b]
[codeblock]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_current_node" qualifiers="const">
<return type="String">
</return>
<description>
Returns the currently playing animation state.
</description>
</method>
<method name="get_travel_path" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if an animation is playing.
</description>
</method>
<method name="start">
<return type="void">
</return>
<argument index="0" name="node" type="String">
</argument>
<description>
Starts playing the given animation.
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stops the currently playing animation.
</description>
</method>
<method name="travel">
<return type="void">
</return>
<argument index="0" name="to_node" type="String">
</argument>
<description>
Transitions from the current state to another one, following the shortest path.
</description>
</method>
</methods>
<constants>
</constants>
</class>