godot/scene
robfram ef2b7b090c Fix RichTextLabel column size growing beyond its calculated max_width
When `RichTextLabel` calculated the actual width of columns, it let
them grow to sizes greater than its calculated `max_width`. Now this
PR ensures no columns grows beyond `max_width`, and the excess width
is distributed among the columns which can still grow.

It should fix #17731.
2018-03-24 18:09:35 +01:00
..
2d Merge pull request #16971 from Noshyaar/tilemap 2018-03-13 13:57:58 +01:00
3d Merge pull request #17555 from poke1024/add-worldenv-warning 2018-03-23 11:27:03 +01:00
animation AnimationPlayer: fix scrubbing after play backwards 2018-03-09 19:41:14 +01:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fix RichTextLabel column size growing beyond its calculated max_width 2018-03-24 18:09:35 +01:00
main Merge pull request #17321 from LinkDoyle/issue_16350 2018-03-23 11:38:59 +01:00
resources Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options 2018-03-13 13:38:35 +01:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00