mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
07e9741425
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
163 lines
4.9 KiB
C++
163 lines
4.9 KiB
C++
/*************************************************************************/
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/* scenes_dock.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCENES_DOCK_H
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#define SCENES_DOCK_H
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#include "scene/main/timer.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/progress_bar.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "editor_file_system.h"
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#include "editor_dir_dialog.h"
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#include "dependency_editor.h"
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class EditorNode;
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class ScenesDock : public VBoxContainer {
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OBJ_TYPE( ScenesDock, VBoxContainer );
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enum FileMenu {
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FILE_DEPENDENCIES,
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FILE_OWNERS,
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FILE_MOVE,
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FILE_REMOVE,
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FILE_REIMPORT,
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FILE_INFO
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};
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VBoxContainer *scanning_vb;
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ProgressBar *scanning_progress;
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EditorNode *editor;
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Set<String> favorites;
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Button *button_reload;
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Button *button_instance;
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Button *button_favorite;
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Button *button_fav_up;
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Button *button_fav_down;
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Button *button_open;
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Button *button_back;
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Button *display_mode;
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Button *button_hist_next;
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Button *button_hist_prev;
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LineEdit *current_path;
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HBoxContainer *path_hb;
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MenuButton *file_options;
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DependencyEditor *deps_editor;
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DependencyEditorOwners *owners_editor;
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DependencyRemoveDialog *remove_dialog;
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EditorDirDialog *move_dialog;
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EditorFileDialog *rename_dialog;
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Vector<String> move_dirs;
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Vector<String> move_files;
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Vector<String> history;
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int history_pos;
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String path;
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bool initialized;
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bool updating_tree;
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Tree * tree; //directories
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ItemList *files;
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bool tree_mode;
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void _go_to_tree();
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void _go_to_dir(const String& p_dir);
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void _select_file(int p_idx);
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bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
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void _thumbnail_done(const String& p_path,const Ref<Texture>& p_preview, const Variant& p_udata);
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void _find_inside_move_files(EditorFileSystemDirectory *efsd,Vector<String>& files);
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void _find_remaps(EditorFileSystemDirectory *efsd,Map<String,String> &renames,List<String>& to_remaps);
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void _rename_operation(const String& p_to_path);
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void _move_operation(const String& p_to_path);
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void _file_option(int p_option);
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void _update_files(bool p_keep_selection);
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void _change_file_display();
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void _fs_changed();
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void _fw_history();
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void _bw_history();
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void _push_to_history();
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void _fav_up_pressed();
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void _fav_down_pressed();
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void _dir_selected();
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void _update_tree();
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void _rescan();
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void _set_scannig_mode();
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void _favorites_pressed();
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void _instance_pressed();
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void _open_pressed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_selected_path() const;
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void open(const String& p_path);
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void fix_dependencies(const String& p_for_file);
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ScenesDock(EditorNode *p_editor);
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~ScenesDock();
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};
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#endif // SCENES_DOCK_H
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