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Discrete value tracks don't update every frame (only when a new key is reached). So we can't use the actual property value as an accumulator: it will end up being zero most of the time. |
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.. | ||
animation_cache.cpp | ||
animation_cache.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree_player.cpp | ||
animation_tree_player.h | ||
SCsub | ||
transitioner.cpp | ||
transitioner.h | ||
tween_interpolaters.cpp | ||
tween.cpp | ||
tween.h |