godot/scene/animation
Josh Grams ee59b2053f AnimationTreePlayer: fix discrete value tracks.
Discrete value tracks don't update every frame (only when a new key is
reached).  So we can't use the actual property value as an accumulator:
it will end up being zero most of the time.
2016-04-12 11:54:17 -04:00
..
animation_cache.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animation_cache.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animation_player.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
animation_player.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
animation_tree_player.cpp AnimationTreePlayer: fix discrete value tracks. 2016-04-12 11:54:17 -04:00
animation_tree_player.h AnimationTreePlayer: fix discrete value tracks. 2016-04-12 11:54:17 -04:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
transitioner.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
transitioner.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tween_interpolaters.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tween.cpp Fix crash when tween control object previous freed 2016-04-07 15:45:16 +08:00
tween.h remove trailing whitespace 2016-03-09 00:00:52 +01:00