godot/servers/rendering/shader_warnings.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

93 lines
3.6 KiB
C++

/*************************************************************************/
/* shader_warnings.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_WARNINGS
#define SHADER_WARNINGS
#ifdef DEBUG_ENABLED
#include "core/string/string_name.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
#include "core/variant/variant.h"
class ShaderWarning {
public:
enum Code {
FLOAT_COMPARISON,
UNUSED_CONSTANT,
UNUSED_FUNCTION,
UNUSED_STRUCT,
UNUSED_UNIFORM,
UNUSED_VARYING,
UNUSED_LOCAL_VARIABLE,
FORMATTING_ERROR,
DEVICE_LIMIT_EXCEEDED,
WARNING_MAX,
};
enum CodeFlags : uint32_t {
NONE_FLAG = 0U,
FLOAT_COMPARISON_FLAG = 1U,
UNUSED_CONSTANT_FLAG = 2U,
UNUSED_FUNCTION_FLAG = 4U,
UNUSED_STRUCT_FLAG = 8U,
UNUSED_UNIFORM_FLAG = 16U,
UNUSED_VARYING_FLAG = 32U,
UNUSED_LOCAL_VARIABLE_FLAG = 64U,
FORMATTING_ERROR_FLAG = 128U,
DEVICE_LIMIT_EXCEEDED_FLAG = 256U,
};
private:
Code code;
int line;
StringName subject;
Vector<Variant> extra_args;
public:
Code get_code() const;
int get_line() const;
const StringName &get_subject() const;
String get_message() const;
String get_name() const;
Vector<Variant> get_extra_args() const;
static String get_name_from_code(Code p_code);
static Code get_code_from_name(const String &p_name);
static CodeFlags get_flags_from_codemap(const Map<Code, bool> &p_map);
ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>());
};
#endif // DEBUG_ENABLED
#endif // SHADER_WARNINGS