godot/modules/gdscript
2015-12-31 16:24:27 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp added missing null check 2015-12-30 01:02:31 +00:00
gd_compiler.h - added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run. 2015-12-28 19:32:51 -03:00
gd_editor.cpp -Added proper code completion for singletons 2015-12-28 16:36:29 -03:00
gd_functions.cpp force thread model to single-safe when running editor, fixes #2387 2015-12-31 16:24:27 -03:00
gd_functions.h -Added prints() function, fixes #1132, #1859 2015-05-09 18:09:58 -03:00
gd_parser.cpp added missing onready allocation for subclasses 2015-12-30 00:23:26 +00:00
gd_parser.h -add breakpoint statement to ease with debugging, closes #3165 2015-12-29 12:11:21 -03:00
gd_pretty_print.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_pretty_print.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_script.cpp -add breakpoint statement to ease with debugging, closes #3165 2015-12-29 12:11:21 -03:00
gd_script.h -add breakpoint statement to ease with debugging, closes #3165 2015-12-29 12:11:21 -03:00
gd_tokenizer.cpp -add breakpoint statement to ease with debugging, closes #3165 2015-12-29 12:11:21 -03:00
gd_tokenizer.h -add breakpoint statement to ease with debugging, closes #3165 2015-12-29 12:11:21 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00